What engine did you use for this its really well made.
Goodboy Galaxy DEMO
Single planet demo of our exploration platform game for Game Boy Advance (and PC and Switch!) - thanks to a successful Kickstarter campaign the full game is now in development!
Note: Changing language will reset the game. Web version doesn't run too well in Firefox.
The controls of the web version are:
- d-pad / arrows: walk/aim
- LB / A key: look [gba l]
- RB / S key: charge blast (when unlocked) [gba r]
- B button / Z key: fire [gba a]
- A button / X key: jump [gba b]
- menu / enter: pause / friend cards (when collected) [gba start]
The demo is 'Chapter Zero', and not planned as part of the main game (so it won't spoil anything). It was difficult to strike a good balance with a demo, and some things will definitely change in the full game, but we really hope to give you a good idea of the quality. (Please help us improve the game with your feedback!)
For the most dedicated secret-hunting players, your mission is to find Azure, a secret crossover character from the upcoming and beautiful indie platformer Orange Island. If you manage to find her and collect her friendship card, please let us know!
For best results, download the ROM and play with a flashcart or your favourite emulator. (A pre-configured PC version using RetroArch + mGBA is also available in the downloads)|
For more information please see our Kickstarter campaign or our website.
Click download now to get access to the following files:
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THIS IS SO AWESOME!!!! KUDOS! <
May I query if the rules of the internet have yet been applied to Goodboy Galaxy? If so, my condolences.
what is this supposed to mean? there are no rules
OMG it's even translated?! Great job
good game kinda like metroid but with super mario and luigi graphics
LOVE maxwell's falling animation lol
Gracias por la traducción al Español, hermano!!!
Thanks for the Spanish translation, bro!!!
'Chapter Zero' will be included in the switch version of the game ?
Can I plz beta test for chapter 1? 3ds cia?
I'm a backer, and I just finished the demo on my DSLite using an EZ Flash Omega and LOVED the entire experience! It played extremely well.
One request for the final game however would be to add support for the "boot with addon" function on the EZ Flash Omega, especially seeing as it's being recommended as a preferred method to play the game on original hardware. I missed being able to go from the game back to the card menu as I can with other games, rather than having to power down the system each time.
Also, after reading some of the comments below I wanted to add that I actually really enjoyed the segments where different equipment was lost. It was a unique way to get the brain working to get figure out how to get through those parts! It was also really satisfying to beat the boss once I figured out what to do.
Thanks so much! We'll look into adding support for this, though it might be impossible without an update to the EZ Flash firmware itself (as I believe the patch is intended for games that used the official SDK from back in the day). I'll have to investigate some more. :)
This game is so cool.The Chinese translation is great.
I will play it on my DSi.
Looking back at this game after a while. Still looks amazing! I recommend getting it translated into German just because it's a pretty common language, but that's just me.
I love the art keep it up
The gameplay is good.
Yo ho yohoou
i need a map too for the game please.
I feel like having a map of the area might help with avoiding getting lost, as I got a bit frustrated with this when playing. Apart from this, I really enjoyed the game.
What is the shard limit? I got 1036 shards, and I have no idea how high I could get.
I just heard about this at "Slope's Kickstarter News" YouTube video. It's a great little demo, and I've somewhat enjoyed playing it on an emulator on my Nvidia Shield TV.
Here are some of my thoughts:
- I can't get past the "no jumping" section. Without any built-in hints, I feel that these sections are a large barrier to entry for noobs like myself. They should be included in later sections (especially bonus/secret levels) rather than right at the start/the main game.
- It needs a save-game system. I don't want to have to play this demo from the beginning if I have to stop playing.
- Please consider releasing this, with a built-in emulator, so you can sell it as an .apk file at Google Play. I think more homebrew games for old systems could find more potential sales that way.
Thanks for the free demo though. I've told my friends in Japan about it and some of them will download and play it soon.
Thanks for your feedback! The demo does autosave, but we'll take on board the other ideas.
Is this HTML, Unity, or something?
This is what i called pixel art.
I was thinking about ideas if I were to design a boss, and I came up with an idea for Plank. As he can manipulate gravity(fly), he could fight a bit like Mothula from A Link to the Past, throwing spikes across the screen from one side to the other.
Also, about blaster upgrades... according to the trailer, there will be a teleport beam. Will you disable this like Metroid, or will you change it with another system, like switching each time you start charging?
Good luck for the release.
It's nice and well made.
A great game that really brought back memories. I still own the device with a bunch of games like Earthbound Zelda and Tetris.
And I hope to produce more games for the device gba because it is a wonderful device, no matter how outdated
I kinda dig this game. I've never played a lot of platformers before so this is kind of a new experience for me. I think the controls work really well on keyboard and doesn't feel out of place or uncomfortable. I think the level design is really nice. I'm not sure on how to end the demo but is it by collecting all the collectables and giving them to he specific people? A really nice demo and can't wait to see the full release soon!
Thanks for playing, I admire your persistence! It looks like there's still a few things in the demo that are definitely too punishing. Especially the hitboxes of the rhino enemies - they shouldn't be able to kill you when they're dazed!
And yes, you're on the right track! If you decide to come back to it, try talking to the purple robot near the end of each route (he's not reachable on the gunless route though).
Controls for keyboard are super uncomfrtable, I guess it’s a great game but because I don’t have controller I can play it. Also there is missing key for charged boom-boom, so I can’t go pass that moment in game.
The s key charges on keyboard (standard GBA emulator controls). You can remap the controls if you download it though.
IT IS SOOOOOO CUTE!!! I LOVE HOW HE JUST WADDLES AROUND THE MAP WITH HIS TONGUE STICKING OUT :))
It is also very detailed! I like the art, the plot.... too much to list :))
itch.io, can you please create a default collection called "my favorites" so I can add this in??? 😃
I will buy a copy for my switch!!!
i lost a lot of times, but i loved to lose.
I absolutly loved playing this! can't wait for the final game!
Lots of things to like about this game, but I hate those barriers that steal my abilities. It's not that the game isn't fun without those abilities. It's that those abilities were mine, and they were stolen from me. I like collecting things, and I hate losing things.
Wow! Can't wait to play it. It really has the vibes of Robo Gato and I want another game like that.
HOLY CRAP best doggo game ever